

Issues like these made the whole process a lot more difficult than it needed to be. Other users (myself included) who tried using a more industry standard tool like 3ds Max had other issues where the weapon would be completely invisible. This has to do with the way that Blender exports the files, and took me editing Blender itself just to get working properly after several hours of tinkering around. Without going into full detail here, there are some things that just aren’t correct which took a lot of time fussing around with.Īfter going through the process of getting the model in game, I found that there was one glaring problem, quite literally… The models would glow like the light of a thousand suns in the middle of the night.

The information on the documentation about the sword is somewhat misleading. Here is where some of the issues come into play. Once you have a model working, you have to prepare it in Blender for export. Using images for the sword as a reference, I was able to create a rough copy of the sword in Blender, a free 3D modeling suite.Īfter that, I created a few textures for it using the sword as reference again for some of the detail like the pattern on the blade, or the details on the hilt. One user suggested a sword that they own in real life which is a replica of the Excalibur. I asked over on our forums at MognetCentral if anyone had some interesting ideas that weren’t too complicated for a mod. However, that being said, there are a few bits of information that isn’t specified, as well as some broken English and a few things that just seem misleading or incorrect.įirst you’ll need to start off with a model. If this looks a little overwhelming to you, there is documentation to describe how to use it over here.

This is what my editor looks like currently, I have a few weapon mods I’ve been playing around with, one of them which is published which I’ll be going over in this article. Let’s first start by taking a look at the interface. Square Enix has taken the first step in releasing their suite of mod tools for Final Fantasy XV with the launch of the Mod Organizer which allows users to create their own mods to add new items into the game, or replace models for existing ones.
